In various branches of the first and second examples, many sounds or noises are usable. And the same chord with the mod wheel all the way up. Now all you have to do is save the preset.įor the second example, we’ll make a seed from the G# branch (the one we modified in the first example) and plant it using the Plant Chosen Seed menu. Let’s say we like the second one at about two-thirds of its growth, we then clone it to all others (Clone Selected Branch), here’s the same chord with the new sound. ![]() Then tweak the mod wheel on the same chord to hear the branches grow (yes, I know it is sounds ridiculous …). Lastly, Rotation lets you change which branches are triggered by which keys.Ī few examples to clarify things: first let’s plant a Seed, called Dolens Pateo and play a chord. Then there’s wheel scaling (which changes the scale of the mod wheel in order to grow and shrink branches at will), velocity sensitivity, and the master volume of the synth. This, in theory, means that the principle of sound production is infinite and above all extremely simplified! Plant, grow, clone, re-plant, re-grow, etc.Īround the dial, the sliders adjust a few parameters: tuning, atonality (which makes a sound atonal or fully tempered), release (which doesn’t have an effect on all seeds, since some have short sounds), effect level (variable and as random as everything else, reverb, echo, chorus, etc.). The seed will then have the basic sound of the branch from which it was formed, and the remaining 11 branches will develop other sounds. When you find a branch that you like, you can plant it as a new seed using the menu and the Plant Chosen Seed command. The other 11 half-steps are replaced by the one chosen.Īnother option: each branch becoming a seed. And to do so is very simple since all you have to do is select a branch (the space around is delimited by dashes), right click and choose Clone Selected Branch. This lets you create both a different sound for each half-step, as well as just one sound for the whole octave. The further you grow a branch from the seed, the more different it will sound. The first point of interest: each branch produces its own sound. One of Synplant’s main principles of sound creation is to elongate these branches (in real time) to get a different sound. When the branches are at there smallest (like when a seed is created), their sound is identical to the Seed. Then, from out of this seed grows 12 branches, each corresponding to the notes of the octave on the outside of the bulb. ![]() Sound production is completely and utterly random. Just as an indication, after generating 215 Seeds (whoa.), I only had four duplicates (same name, but not the same sound). One solution: open a Seed and save it as a preset without touching any settings. You can always jot down the name of the seed just in case (in order to stay within the botanical theme they’ve chosen some complicated ones), but you can’t choose one directly since new seeds are chosen randomly. You can also right-click, which opens a menu offering, amongst others, the same function (more on this later). A click in the middle of the screen, and a seed appears, accompanied by a brief sound (each seed contains its own particular sound). The way it produces sound is as follows: you plant a “seed” in the center of the “bulb” and grow branches out from this seed (yes, really). ![]() First of all, the interface is quite minimal: a big round dial, referred to as a “bulb” (it kind of looks like Ueberschall’s loopeyes), surrounded by 12 buttons that represent the 12 half-steps of an octave, a patch selector/browser, four buttons and seven sliders, and that’s all (for now). But soon we find ourselves in unfamiliar territory. ![]() The first thing to know about Synplant is that it’s an AU and VST plug-in that’s Mac and PC compatible. With Synplant, Sonic Chargehas taken inspiration from the world of plants and their growth patterns in order to come up with a new way of creating sound. But the same can not be said about their approaches to work flow or interfaces. Since the dawn of synthesizers, there have been many types of synthesis to emerge.
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